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Surviving Mars: Relaunched includes all previously released DLC content in one complete package. These expansions add new gameplay mechanics, buildings, and challenges.
What’s Included
Relaunched DLC Package
| Major Expansions | 3 (Green Planet, Below & Beyond, Space Race) |
| Content Packs | 8+ cosmetic and gameplay packs |
| New Buildings | 50+ structures |
| New Technologies | 30+ research options |
All DLC content is pre-installed and enabled by default in Relaunched. No separate purchases or downloads needed.
Major Expansions
Green Planet
Green Planet
| Release | May 2019 (original) |
| Focus | Terraforming Mars |
| New Buildings | 20+ |
| New Victory | Terraform Parameters 100% |
Transform the red planet into a green world with atmosphere, vegetation, and liquid water.
Terraforming System
Core mechanic: Modify Mars’ atmosphere, temperature, and water levels over time.
Terraforming Parameters:
| Parameter | Starting | Goal | Effect |
|---|---|---|---|
| Atmosphere | 0% | 100% | Enables outdoor work without suffocation |
| Temperature | -50°C | 20°C | Melts ice caps, allows liquid water |
| Water | 0% | 100% | Creates lakes, rivers, precipitation |
Progression stages:
Stage 1: Hostile (0-25%)
- Mars still deadly
- All colonists require domes
- Minor atmospheric improvements
Stage 2: Habitable (25-50%)
- Some buildings can operate outdoors
- Domes still required for living
- Vegetation appears in some areas
Stage 3: Breathable (50-75%)
- Colonists can work outdoors
- Still need domes for housing
- Widespread vegetation
Stage 4: Earth-like (75-100%)
- Colonists can live outdoors (with tech)
- Rain and weather systems
- Full planetary ecosystem
New Buildings
Terraforming Structures:
GHG Factory
- Cost: 20 Concrete, 15 Metal
- Effect: Generates greenhouse gases, raises atmosphere/temperature
- Workers: 5 Engineers
- Output: +0.2% atmosphere per Sol
Forestation Plant
- Cost: 15 Concrete, 10 Polymers
- Effect: Plants seeds, increases oxygen and water
- Workers: 10 Botanists
- Output: +0.3% atmosphere, +0.1% water per Sol
Water Pump
- Cost: 25 Concrete, 15 Metal
- Effect: Pumps subsurface water to surface
- Workers: None (automated)
- Output: +0.2% water per Sol
Core Heat Convector
- Cost: 50 Concrete, 30 Metal, 20 Electronics
- Effect: Vents core heat to warm planet
- Workers: None
- Output: +0.5°C per Sol
Carbonate Processor
- Cost: 30 Concrete, 20 Metal
- Effect: Processes CO2 for atmosphere
- Workers: 5 Engineers
- Output: +0.15% atmosphere per Sol
New Vegetation
Lichen (0-10% terraforming)
- First life form
- Slow spread
- Produces oxygen
Grass (10-30% terraforming)
- Green ground cover
- Moderate spread
- Increases water retention
Shrubs (30-60% terraforming)
- Bushes and small plants
- Fast spread
- Stabilizes soil
Trees (60-100% terraforming)
- Full forests
- Maximum oxygen production
- Creates Earth-like biomes
New Technologies
| Technology | Cost | Effect |
|---|---|---|
| Planetary Greenhouse | 15,000 | +50% terraforming speed |
| Open Farms | 10,000 | Build farms outdoors (50%+ terraform) |
| Lake Vaporization | 20,000 | Create artificial lakes |
| Climate Control | 25,000 | Fine-tune planetary climate |
New Victory Condition
Green Planet Victory: Achieve 100% in all three terraforming parameters.
Timeline: 300-600 Sols depending on strategy and investment.
Strategy:
- Build 10-15 GHG Factories for atmosphere
- Build 8-10 Forestation Plants for oxygen
- Build 5-8 Water Pumps for water cycle
- Research all terraforming techs
- Prioritize early (exponential growth)
Below & Beyond
Below & Beyond
| Release | September 2020 (original) |
| Focus | Underground colonies & Asteroids |
| New Buildings | 15+ |
| New Gameplay | 2 new modes |
Expand your colony underground and venture into asteroid mining.
Underground Colonies
New construction layer: Build beneath the Martian surface.
Benefits:
- Protection: No meteor strikes, dust storms reduced
- Temperature: Stable temps (no cold waves)
- Expansion: More building space without surface sprawl
Challenges:
- No solar power: Must use generators or import power
- Excavation costs: Expensive to dig out underground hexes
- Access: Requires elevators to surface
New Underground Buildings:
Excavation Site
- Cost: 10 Concrete, 5 Metal
- Function: Digs out underground hexes for construction
- Time: 5-10 Sols per hex
Underground Dome
- Cost: 40 Concrete, 15 Metal, 15 Polymers
- Capacity: Same as surface Basic Dome
- Benefit: Protected from surface disasters
Elevator
- Cost: 8 Concrete, 5 Metal
- Function: Connects surface to underground levels
- Workers: Can transport between levels
Underground Farm (Fungal Farm)
- Cost: 12 Concrete, 5 Polymers
- Production: 15-20 food/Sol
- Benefit: No sunlight needed, produces in darkness
- Workers: 10 Botanists
Subsurface Heater
- Cost: 15 Concrete, 10 Metal
- Function: Provides heat to underground domes
- Power: 3 units
Underground Storage
- Cost: 5 Concrete
- Capacity: 30 units (50% more than surface depot)
- Benefit: Protected from surface events
Asteroid Mining
Recon & Exploit System: Send expeditions to nearby asteroids for rare resources.
Process:
1. Asteroid Scanning
- Build Deep Space Telescope (30 Concrete, 20 Metal, 15 Electronics)
- Scans reveal nearby asteroids
- Asteroids have resource grades (poor, average, rich)
2. Mining Expedition
- Requires Asteroid Lander (one-time rocket payload)
- Costs: 20 Metal, 10 Electronics, 60 Fuel
- Duration: 20-30 Sols
3. Resource Return
- Returns: Metals, Rare Metals, Polymers, or Exotic Minerals
- Quantity: 50-200 units depending on asteroid quality
- Exotic Minerals: New resource, used for advanced buildings
Exotic Minerals:
- Cannot be produced on Mars
- Only from asteroid mining
- Required for:
- Underground expansion
- Advanced wonders
- Certain breakthrough technologies
Strategy:
- Start asteroid mining Sol 100+ (need fuel infrastructure)
- Prioritize rich asteroids
- Exotic minerals enable unique buildings
New Technologies
| Technology | Cost | Effect |
|---|---|---|
| Underground Construction | 8,000 | Unlocks underground building |
| Deep Excavation | 12,000 | -50% excavation time |
| Asteroid Detection | 10,000 | Reveals asteroid composition |
| Advanced Landers | 15,000 | +50% asteroid mining yield |
Space Race
Space Race
| Release | November 2018 (original) |
| Focus | Competition & Rival colonies |
| New Buildings | 10+ |
| New Gameplay | Colony rivalries |
Compete or cooperate with rival Mars colonies controlled by other sponsors.
Rival Colonies
AI opponents: Other sponsors establish competing colonies on Mars.
Interaction types:
1. Competition
- Race for rare resource deposits
- Research competition (first to tech gets bonus)
- Population race (largest colony gets funding)
2. Cooperation
- Trade resources (buy/sell at negotiated prices)
- Share research (reduce tech costs)
- Joint projects (build wonders together)
3. Sabotage (optional)
- Launch cyberattacks (slow rival research)
- Steal colonists (poach skilled workers)
- Market manipulation (affect resource prices)
AI Sponsors:
| Sponsor | Playstyle | Strengths |
|---|---|---|
| USA | Aggressive research | Tech advantage |
| China | Population growth | Massive colonies |
| Europe | Balanced | Efficient economy |
| Russia | Resource extraction | Metal/concrete dominance |
| Japan | High-tech | Advanced buildings early |
Rivalry Mechanics:
Claim Race:
- Rare metal deposits can be “claimed” by building first
- First colony to build extractor gets exclusive access
- Rivals must negotiate or find other deposits
Research Race:
- First to complete certain techs gets bonus (20% cost reduction on buildings)
- Visible progress bars show rival research
Economic Competition:
- Export prices affected by rival colonies
- Flood market with rare metals → prices drop
- Scarcity → prices rise
New Buildings
Stock Exchange
- Cost: 20 Concrete, 15 Metal, 10 Electronics
- Function: Trade resources with rivals
- Benefit: Buy low, sell high for profit
Quantum Array
- Cost: 30 Concrete, 20 Electronics
- Function: Research speed boost when ahead of rivals
- Effect: +20% research if leading tech race
Colonial Embassy
- Cost: 15 Concrete, 10 Metal
- Function: Diplomatic relations building
- Benefit: Unlock trade deals, research sharing
Market Hub
- Cost: 10 Concrete, 5 Electronics
- Function: Displays resource prices, trade opportunities
- Income: Passive funding from trade
New Technologies
| Technology | Cost | Effect |
|---|---|---|
| Advanced Trade Algorithms | 10,000 | +30% profit from exports |
| Espionage Network | 12,000 | Reveals rival colony details |
| Diplomatic Corps | 8,000 | Better trade deals with rivals |
New Victory Conditions
Space Race Victories:
1. Economic Victory
- Accumulate $100,000M funding
- Control 50%+ rare metal exports
2. Population Victory
- Reach 1,000 colonists
- Have 2x population of nearest rival
3. Tech Victory
- Research all breakthrough technologies
- Build 3 wonders before any rival
4. Diplomatic Victory
- Establish trade with all rivals
- Complete 10 joint projects
Content Packs (Included)
Marsvision Song Contest
- Music radio station
- 16 songs from Eurovision
- Morale boost from music
Colony Design Set
- 25 new building cosmetic variants
- Colony color customization
- Unique dome appearances
Project Laika
- Pet animals in domes (dogs, cats)
- +5 Comfort for colonists with pets
- Animal Husbandry building
Deluxe Edition Content
- Radio station with unique tracks
- Exclusive dome designs
- Cosmetic building variations
Mystery Resupply Pack
- Additional story mysteries
- New narrative events
- Unique challenge scenarios
How DLC Affects Gameplay
Early Game Impact (Sol 1-50)
Minimal changes:
- Most DLC buildings require mid-game tech
- Space Race rivals visible but non-threatening
- Green Planet terraforming too expensive early
Available DLC features:
- Colony customization (cosmetic)
- Music stations
- Some rival colony trading
Mid Game Impact (Sol 50-150)
Significant new options:
- Underground expansion (Below & Beyond)
- Terraforming begins (Green Planet)
- Active rival competition (Space Race)
- Asteroid mining unlocks
Strategic choices:
- Invest in terraforming or expand underground?
- Compete or cooperate with rivals?
- Mine asteroids or focus on Mars resources?
Late Game Impact (Sol 150+)
Major gameplay changes:
- Mars becomes Earth-like (Green Planet complete)
- Underground cities rival surface colonies
- Economic warfare with rival colonies
- Exotic mineral wonders
DLC Integration Tips
Recommended DLC Progression
First Playthrough: Ignore DLC complexity
- Focus on base game mechanics
- Add DLC features gradually in later playthroughs
Second Playthrough: Add one expansion
- Try Green Planet OR Below & Beyond
- Learn new mechanics in isolation
Third+ Playthrough: Full DLC integration
- All expansions enabled
- Complex multi-layered strategies
DLC Synergies
Green Planet + Below & Beyond:
- Build underground during early terraforming (protection from storms)
- Surface colony once Mars is breathable
- Best of both worlds
Space Race + Green Planet:
- Terraform race against rivals
- First to 100% gets massive prestige
- Diplomatic deals for terraforming tech
All DLC Combined:
- Underground industrial base (protected)
- Surface residential (post-terraform)
- Asteroid mining for exotic resources
- Trade excess resources with rivals
- Ultimate Mars mastery
DLC-Specific Challenges
Green Planet Challenges
Challenge: Atmospheric Collapse
- Must maintain 3 terraforming buildings per parameter
- If production stops, parameters decay
- Solution: Build redundant structures
Challenge: Vegetation Management
- Plants spread, sometimes blocking construction
- Solution: Build “Fire Zone” to clear areas
Below & Beyond Challenges
Challenge: Underground Power
- No solar power underground
- Solution: Import power from surface or build geothermal
Challenge: Excavation Bottleneck
- Slow digging limits expansion
- Solution: Build 3-4 excavation sites, research Deep Excavation
Space Race Challenges
Challenge: Resource Price Crashes
- Rivals flood market, rare metal prices plummet
- Solution: Stockpile, wait for market recovery
Challenge: Research Stealing
- Rivals may complete tech first, you lose bonus
- Solution: Focus research on critical path techs
Related Pages
- Technologies - DLC tech tree branches
- Buildings - DLC-specific structures
- Domes - Underground domes
- Resources - Exotic minerals and new resources