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Surviving Mars: Relaunched includes all previously released DLC content in one complete package. These expansions add new gameplay mechanics, buildings, and challenges.

What’s Included

Relaunched DLC Package

Major Expansions 3 (Green Planet, Below & Beyond, Space Race)
Content Packs 8+ cosmetic and gameplay packs
New Buildings 50+ structures
New Technologies 30+ research options

All DLC content is pre-installed and enabled by default in Relaunched. No separate purchases or downloads needed.


Major Expansions

Green Planet

Green Planet

Release May 2019 (original)
Focus Terraforming Mars
New Buildings 20+
New Victory Terraform Parameters 100%

Transform the red planet into a green world with atmosphere, vegetation, and liquid water.

Terraforming System

Core mechanic: Modify Mars’ atmosphere, temperature, and water levels over time.

Terraforming Parameters:

ParameterStartingGoalEffect
Atmosphere0%100%Enables outdoor work without suffocation
Temperature-50°C20°CMelts ice caps, allows liquid water
Water0%100%Creates lakes, rivers, precipitation

Progression stages:

Stage 1: Hostile (0-25%)

  • Mars still deadly
  • All colonists require domes
  • Minor atmospheric improvements

Stage 2: Habitable (25-50%)

  • Some buildings can operate outdoors
  • Domes still required for living
  • Vegetation appears in some areas

Stage 3: Breathable (50-75%)

  • Colonists can work outdoors
  • Still need domes for housing
  • Widespread vegetation

Stage 4: Earth-like (75-100%)

  • Colonists can live outdoors (with tech)
  • Rain and weather systems
  • Full planetary ecosystem

New Buildings

Terraforming Structures:

GHG Factory

  • Cost: 20 Concrete, 15 Metal
  • Effect: Generates greenhouse gases, raises atmosphere/temperature
  • Workers: 5 Engineers
  • Output: +0.2% atmosphere per Sol

Forestation Plant

  • Cost: 15 Concrete, 10 Polymers
  • Effect: Plants seeds, increases oxygen and water
  • Workers: 10 Botanists
  • Output: +0.3% atmosphere, +0.1% water per Sol

Water Pump

  • Cost: 25 Concrete, 15 Metal
  • Effect: Pumps subsurface water to surface
  • Workers: None (automated)
  • Output: +0.2% water per Sol

Core Heat Convector

  • Cost: 50 Concrete, 30 Metal, 20 Electronics
  • Effect: Vents core heat to warm planet
  • Workers: None
  • Output: +0.5°C per Sol

Carbonate Processor

  • Cost: 30 Concrete, 20 Metal
  • Effect: Processes CO2 for atmosphere
  • Workers: 5 Engineers
  • Output: +0.15% atmosphere per Sol

New Vegetation

Lichen (0-10% terraforming)

  • First life form
  • Slow spread
  • Produces oxygen

Grass (10-30% terraforming)

  • Green ground cover
  • Moderate spread
  • Increases water retention

Shrubs (30-60% terraforming)

  • Bushes and small plants
  • Fast spread
  • Stabilizes soil

Trees (60-100% terraforming)

  • Full forests
  • Maximum oxygen production
  • Creates Earth-like biomes

New Technologies

TechnologyCostEffect
Planetary Greenhouse15,000+50% terraforming speed
Open Farms10,000Build farms outdoors (50%+ terraform)
Lake Vaporization20,000Create artificial lakes
Climate Control25,000Fine-tune planetary climate

New Victory Condition

Green Planet Victory: Achieve 100% in all three terraforming parameters.

Timeline: 300-600 Sols depending on strategy and investment.

Strategy:

  • Build 10-15 GHG Factories for atmosphere
  • Build 8-10 Forestation Plants for oxygen
  • Build 5-8 Water Pumps for water cycle
  • Research all terraforming techs
  • Prioritize early (exponential growth)

Below & Beyond

Below & Beyond

Release September 2020 (original)
Focus Underground colonies & Asteroids
New Buildings 15+
New Gameplay 2 new modes

Expand your colony underground and venture into asteroid mining.

Underground Colonies

New construction layer: Build beneath the Martian surface.

Benefits:

  • Protection: No meteor strikes, dust storms reduced
  • Temperature: Stable temps (no cold waves)
  • Expansion: More building space without surface sprawl

Challenges:

  • No solar power: Must use generators or import power
  • Excavation costs: Expensive to dig out underground hexes
  • Access: Requires elevators to surface

New Underground Buildings:

Excavation Site

  • Cost: 10 Concrete, 5 Metal
  • Function: Digs out underground hexes for construction
  • Time: 5-10 Sols per hex

Underground Dome

  • Cost: 40 Concrete, 15 Metal, 15 Polymers
  • Capacity: Same as surface Basic Dome
  • Benefit: Protected from surface disasters

Elevator

  • Cost: 8 Concrete, 5 Metal
  • Function: Connects surface to underground levels
  • Workers: Can transport between levels

Underground Farm (Fungal Farm)

  • Cost: 12 Concrete, 5 Polymers
  • Production: 15-20 food/Sol
  • Benefit: No sunlight needed, produces in darkness
  • Workers: 10 Botanists

Subsurface Heater

  • Cost: 15 Concrete, 10 Metal
  • Function: Provides heat to underground domes
  • Power: 3 units

Underground Storage

  • Cost: 5 Concrete
  • Capacity: 30 units (50% more than surface depot)
  • Benefit: Protected from surface events

Asteroid Mining

Recon & Exploit System: Send expeditions to nearby asteroids for rare resources.

Process:

1. Asteroid Scanning

  • Build Deep Space Telescope (30 Concrete, 20 Metal, 15 Electronics)
  • Scans reveal nearby asteroids
  • Asteroids have resource grades (poor, average, rich)

2. Mining Expedition

  • Requires Asteroid Lander (one-time rocket payload)
  • Costs: 20 Metal, 10 Electronics, 60 Fuel
  • Duration: 20-30 Sols

3. Resource Return

  • Returns: Metals, Rare Metals, Polymers, or Exotic Minerals
  • Quantity: 50-200 units depending on asteroid quality
  • Exotic Minerals: New resource, used for advanced buildings

Exotic Minerals:

  • Cannot be produced on Mars
  • Only from asteroid mining
  • Required for:
    • Underground expansion
    • Advanced wonders
    • Certain breakthrough technologies

Strategy:

  • Start asteroid mining Sol 100+ (need fuel infrastructure)
  • Prioritize rich asteroids
  • Exotic minerals enable unique buildings

New Technologies

TechnologyCostEffect
Underground Construction8,000Unlocks underground building
Deep Excavation12,000-50% excavation time
Asteroid Detection10,000Reveals asteroid composition
Advanced Landers15,000+50% asteroid mining yield

Space Race

Space Race

Release November 2018 (original)
Focus Competition & Rival colonies
New Buildings 10+
New Gameplay Colony rivalries

Compete or cooperate with rival Mars colonies controlled by other sponsors.

Rival Colonies

AI opponents: Other sponsors establish competing colonies on Mars.

Interaction types:

1. Competition

  • Race for rare resource deposits
  • Research competition (first to tech gets bonus)
  • Population race (largest colony gets funding)

2. Cooperation

  • Trade resources (buy/sell at negotiated prices)
  • Share research (reduce tech costs)
  • Joint projects (build wonders together)

3. Sabotage (optional)

  • Launch cyberattacks (slow rival research)
  • Steal colonists (poach skilled workers)
  • Market manipulation (affect resource prices)

AI Sponsors:

SponsorPlaystyleStrengths
USAAggressive researchTech advantage
ChinaPopulation growthMassive colonies
EuropeBalancedEfficient economy
RussiaResource extractionMetal/concrete dominance
JapanHigh-techAdvanced buildings early

Rivalry Mechanics:

Claim Race:

  • Rare metal deposits can be “claimed” by building first
  • First colony to build extractor gets exclusive access
  • Rivals must negotiate or find other deposits

Research Race:

  • First to complete certain techs gets bonus (20% cost reduction on buildings)
  • Visible progress bars show rival research

Economic Competition:

  • Export prices affected by rival colonies
  • Flood market with rare metals → prices drop
  • Scarcity → prices rise

New Buildings

Stock Exchange

  • Cost: 20 Concrete, 15 Metal, 10 Electronics
  • Function: Trade resources with rivals
  • Benefit: Buy low, sell high for profit

Quantum Array

  • Cost: 30 Concrete, 20 Electronics
  • Function: Research speed boost when ahead of rivals
  • Effect: +20% research if leading tech race

Colonial Embassy

  • Cost: 15 Concrete, 10 Metal
  • Function: Diplomatic relations building
  • Benefit: Unlock trade deals, research sharing

Market Hub

  • Cost: 10 Concrete, 5 Electronics
  • Function: Displays resource prices, trade opportunities
  • Income: Passive funding from trade

New Technologies

TechnologyCostEffect
Advanced Trade Algorithms10,000+30% profit from exports
Espionage Network12,000Reveals rival colony details
Diplomatic Corps8,000Better trade deals with rivals

New Victory Conditions

Space Race Victories:

1. Economic Victory

  • Accumulate $100,000M funding
  • Control 50%+ rare metal exports

2. Population Victory

  • Reach 1,000 colonists
  • Have 2x population of nearest rival

3. Tech Victory

  • Research all breakthrough technologies
  • Build 3 wonders before any rival

4. Diplomatic Victory

  • Establish trade with all rivals
  • Complete 10 joint projects

Content Packs (Included)

Marsvision Song Contest

  • Music radio station
  • 16 songs from Eurovision
  • Morale boost from music

Colony Design Set

  • 25 new building cosmetic variants
  • Colony color customization
  • Unique dome appearances

Project Laika

  • Pet animals in domes (dogs, cats)
  • +5 Comfort for colonists with pets
  • Animal Husbandry building

Deluxe Edition Content

  • Radio station with unique tracks
  • Exclusive dome designs
  • Cosmetic building variations

Mystery Resupply Pack

  • Additional story mysteries
  • New narrative events
  • Unique challenge scenarios

How DLC Affects Gameplay

Early Game Impact (Sol 1-50)

Minimal changes:

  • Most DLC buildings require mid-game tech
  • Space Race rivals visible but non-threatening
  • Green Planet terraforming too expensive early

Available DLC features:

  • Colony customization (cosmetic)
  • Music stations
  • Some rival colony trading

Mid Game Impact (Sol 50-150)

Significant new options:

  • Underground expansion (Below & Beyond)
  • Terraforming begins (Green Planet)
  • Active rival competition (Space Race)
  • Asteroid mining unlocks

Strategic choices:

  • Invest in terraforming or expand underground?
  • Compete or cooperate with rivals?
  • Mine asteroids or focus on Mars resources?

Late Game Impact (Sol 150+)

Major gameplay changes:

  • Mars becomes Earth-like (Green Planet complete)
  • Underground cities rival surface colonies
  • Economic warfare with rival colonies
  • Exotic mineral wonders

DLC Integration Tips

First Playthrough: Ignore DLC complexity

  • Focus on base game mechanics
  • Add DLC features gradually in later playthroughs

Second Playthrough: Add one expansion

  • Try Green Planet OR Below & Beyond
  • Learn new mechanics in isolation

Third+ Playthrough: Full DLC integration

  • All expansions enabled
  • Complex multi-layered strategies

DLC Synergies

Green Planet + Below & Beyond:

  • Build underground during early terraforming (protection from storms)
  • Surface colony once Mars is breathable
  • Best of both worlds

Space Race + Green Planet:

  • Terraform race against rivals
  • First to 100% gets massive prestige
  • Diplomatic deals for terraforming tech

All DLC Combined:

  • Underground industrial base (protected)
  • Surface residential (post-terraform)
  • Asteroid mining for exotic resources
  • Trade excess resources with rivals
  • Ultimate Mars mastery

DLC-Specific Challenges

Green Planet Challenges

Challenge: Atmospheric Collapse

  • Must maintain 3 terraforming buildings per parameter
  • If production stops, parameters decay
  • Solution: Build redundant structures

Challenge: Vegetation Management

  • Plants spread, sometimes blocking construction
  • Solution: Build “Fire Zone” to clear areas

Below & Beyond Challenges

Challenge: Underground Power

  • No solar power underground
  • Solution: Import power from surface or build geothermal

Challenge: Excavation Bottleneck

  • Slow digging limits expansion
  • Solution: Build 3-4 excavation sites, research Deep Excavation

Space Race Challenges

Challenge: Resource Price Crashes

  • Rivals flood market, rare metal prices plummet
  • Solution: Stockpile, wait for market recovery

Challenge: Research Stealing

  • Rivals may complete tech first, you lose bonus
  • Solution: Focus research on critical path techs